Sunday, October 7, 2012

ISMAR 2010

The first work we tried to publish was called "Differential Instant Radiosity for Mixed Reality". On this paper Christoph Traxler, Werner Purgathofer, Michael Wimmer and myself were working on a real-time global illumination rendering system for mixed reality scenarios. My master thesis already dealed with real-time global illumination by using a method called instant radiosity. It basically places virtual point lights at positions where light hits a surface.
We submitted our work to the ISMAR 2010 conference held in Seoul, South Korea and were happy to hear that it got accepted. We also presented our method on a demo booth and were very happy again about the very positive feedback of the people. However, to our total surprise, we won the "Best Paper Award" for our method - YEAH!!! :-)


Main Features:
  • Real and virtual objects cast shadows onto each other
  • Real and virtual objects may cause indirect illumination onto each other
  • Real and virtual spot light sources are supported
  • Multiple light bounces
Limitations:
  • Real geometry must be pre-modeled
  • Double shadowing artifacts may occur
  • Inconsistent color bleeding may occur

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