Sunday, August 31, 2008

Gruppenzwang - Realtime Graphics Demo


In the realtime rendering labratory course my brother Wolfgang and I developed the graphics demo called 'Gruppenzwang'. The fun part was, that we could implement whatever effects we wanted and I'm quite proud of the result and this list:
  • Shadowmaps with softshadows
  • Screen spaced ambient occlusion
  • Parallax Occlusion Mapping
  • Swarm simulation
  • Splinemeshes
  • Pixelperfect spheres (with raycasting)
  • Volume renderer
  • Microscope effect
  • Normalmapping microscope effect
  • Motionblur
  • Flow simulation
  • Dynamic cubemap environment mapping
  • Screen distortion
In opposite to the other projects presented on this site, we developed a new rendering framework that was the underlying basis for the demo. It has a better object oriented design and is more flexible than the previous one. We used DirectX9 for rendering and the Fragmentlinker to compose the final material shaders. For example raycasting (for the spheres) combined with three different surface shaders.

>>> Download Demo <<<



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