![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4glNAxjnoZ6E6unMlJaFB7IZM-n0nBzlaLFn2ubYBV5GX_AMEDIDcnXWgjXwn-kLcq3QcVhDwoafdGyCWzOLv-JI56BI1OfXXhC7Ag-V3EnqHd8u0nMPe99Grgtm_7M24KwB0tacVhs6K/s320/2.jpg)
In the realtime rendering labratory course my brother Wolfgang and I developed the graphics demo called 'Gruppenzwang'. The fun part was, that we could implement whatever effects we wanted and I'm quite proud of the result and this list:
- Shadowmaps with softshadows
- Screen spaced ambient occlusion
- Parallax Occlusion Mapping
- Swarm simulation
- Splinemeshes
- Pixelperfect spheres (with raycasting)
- Volume renderer
- Microscope effect
- Normalmapping microscope effect
- Motionblur
- Flow simulation
- Dynamic cubemap environment mapping
- Screen distortion
>>> Download Demo <<<
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrUbpPgjvHEIzevgehmeDffTHlq2x4NwGyLOinnf10iqe5g_pfLkA6E8JXd3qxcLQzayqA7-pWECKpUQ7FoF4C9PAc_8GONIw2RdUx2NZjjqFHIxaQFskoo6-OZkVVJunlgM7ukZc0VrjX/s320/4.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbUTxS2bS_gYradpTkCj0zbNOm927XlTY8JZotmQyqbCb7FzPszLLDhbMz1OILPNfj7bfsDxbyqp5d3HDsbL2sG056s1EJzxdrFyhXkSsOv0rd9wI6et6kNL9fIjygeg888EjXzBsMPoq9/s320/6.jpg)
Project Members:
- Wolfgang Knecht
- Martin Knecht