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In the realtime rendering labratory course my brother Wolfgang and I developed the graphics demo called 'Gruppenzwang'. The fun part was, that we could implement whatever effects we wanted and I'm quite proud of the result and this list:
- Shadowmaps with softshadows
- Screen spaced ambient occlusion
- Parallax Occlusion Mapping
- Swarm simulation
- Splinemeshes
- Pixelperfect spheres (with raycasting)
- Volume renderer
- Microscope effect
- Normalmapping microscope effect
- Motionblur
- Flow simulation
- Dynamic cubemap environment mapping
- Screen distortion
>>> Download Demo <<<
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Project Members:
- Wolfgang Knecht
- Martin Knecht