In this project we tested an idea to create smooth soft shadows for tube like lights. The basic outline of the algorithm is as followed:
- Render a shadowmap from the leftmost and rightmost point of the tube light
- Compare both and use hardware occlusion queries to check if there is to much difference
- If theres to much difference, generate in the middle of those a new shadowmap
This application was developted on top of the Jungle Rumble Engine. You can download a demo here.
Project Members:
- Michael Schwärzler: Programming
- Martin Knecht: Programming